AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games Performance in Turkey Q4 2021
Discover the performance trends of the top 5 fidget toys games in Turkey during the fourth quarter of 2021, with insights into downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 fidget toys games in Turkey showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's metrics.
Slime it: Slime Game Simulator from Slime4Fun had a fluctuating revenue trend. It began the quarter with a weekly revenue of approximately $98, peaking at $108 in the final week of December. Weekly downloads were relatively low, ranging from 2 to 19 throughout the quarter. The number of weekly active users saw a gradual decline from 3.5K to around 2.7K by the end of December.
Antistress - Relaxing games by Moreno Maio experienced significant growth in both downloads and revenue. Weekly downloads started at 11.7K and rose to a peak of 97.1K in mid-December. Revenue followed an upward trend, starting at $2 and reaching $128 by the week of December 20. Active users also saw fluctuations, peaking at 254K in mid-November before settling at 124K by the end of the quarter.
Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD had a varied performance. Weekly downloads peaked at 12.1K in mid-October but later dropped to 103 by the last week of December. Revenue remained relatively low, with a peak of $33 in mid-November. Active users saw a peak of 20.8K in early December before declining to 5.9K by the end of the quarter.
Fidget Toys 3D by Tran Dinh Hung maintained a consistent download rate, starting at 66.7K and peaking at 72.9K in mid-December. Weekly revenue was modest, with peaks of $34 in early November and $16 in early December. The number of active users remained steady, fluctuating between 132.5K and 241.3K throughout the quarter.
Fidget Toys Trading: 3D Pop It from Freeplay LLC showed a strong download performance, starting at 94.7K and peaking at 103.2K in early October. Weekly revenue remained low, with a peak of $54 in early December. Active users saw a drop from 347K at the beginning of the quarter to 137.6K by the end of December.
For more detailed insights and data, visit Sensor Tower.